Some notes and tutorials here, lots of fields!

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[Coding Druid] series is my horizontal programming practice notes, each part around a topic like mathematical, physics, electronic, graphics, sound, etc., implemented in several programming languages.

Using Blender to run Python and visualizing the Fourier Series

Fourier Series Visualization Using Unity

Fourier Series Visualization Using React Hooks

Sine function visualization using Unity3D

Sine function visualization using Python

Sine function visualization using React Hooks

Trigonometric function visualization using MaxMSP — “Coding Druid”

Series [Patch a dirty], daily demos, which are lighter than the [Coding Druid] series, focusing on the rapid implementation of local effects / functions / algorithms.

An effect of reflection in water – [Patch a Dirty 011]

Node of Code with MaxMSP Jitter – NoC#1.6 Acceleration Vector – [Patch a Dirty 010]

Node of Code with MaxMSP Jitter – Unit Vector (Normalize) – [Patch a Dirty 008]

Node of Code with MaxMSP Jitter – Vector Multiply and Random – [Patch a Dirty 008]

Nature of Code with MaxMSP Jitter – 1.2 Vector Addition – [Patch a Dirty 007]

Nature of Code with MaxMSP – 1.1 Vector – [Patch a Dirty 006]

A LeetCode problem “Two Sum” implemented with JavaScript and MaxMSP separately – [Patch a dirty #005]

Machine Learning homework Matrix operating implemented with MaxMSP – [Patch a dirty #004]

An simple audio visual effect with FFT using MaxMSP – [Patch a dirty #003]

An edge effect filter with MaxMSP – [Patch a dirty #001]

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